Matt Nadareski
Matt Nadareski
I had to end up modifying this slightly so that it worked, also putting it after the configuration PropertyGroups: ``` $(DefineConstants);WINDOWS ```
Using build 8087b15: - Intro FMV sequence renders as expected - Main menu.. not so much  - In-game doesn't fare much better for models, leading to some very strange...
Tested with 587fc9da, it is getting in-game. Can confirm that nearly all opening screens are black as well as pre-rendered cutscenes. Attached is a full log of a successful run...
Tested again with 15335306. Things that haven't changed are menus not showing items, the speech and music being either sped up or pitched up (now occasionally pickup jingles are pitched...
As of 2b8ba74a, I have a couple new things: Opening credits screen has this weird texture over everything (with a similar texture over the demo):   The "Press Start"...
Update since it's been a significant amount of time since I've tested: - Intro cutscenes now render as close to console as I have seen with no stuttering or notable...
Once more, it's been a while. A few updates: - In-game cutscenes no longer lag with the audio, those issues appear to have all cleared up - Fading animations going...
So I've been continuing on with the game to see if I can play it to completion, still on df22c8b: - Occasionally (and I can't get this to consistently reproduce),...
As promised...    The game is completable from beginning to end (100%-able too) with no game-breaking bugs or anything outside the super tiny incidental things I reported before....
Using build 8087b15: - Opening credits scene functions as anticipated, with both video and audio playing - Menu appears to have multiple glitched elements   - Car selection doesn't...