mmyers

Results 6 issues of mmyers

> Do you plan to update this wonderful tool of yours for Cossacks? > > Namely they introduced areas and changed regions map modes. > > It would also be...

The current border-detection algorithm in [editor.MapData](https://github.com/mmyers/eug/blob/6bc8178756337aeddf657a215468312d3d1f344d/EU3_Scenario_Editor/src/editor/MapData.java) is rather crude. It would be nice to extend or re-implement it to provide: 1. Knowledge of which provinces the border divides. This would...

enhancement

[Maq asks:](https://forum.paradoxplaza.com/forum/threads/announcing-a-scenario-editor-and-map-viewer.707474/post-27727897) > Could it be possible to implement **development** of provinces? (base tax + base production + base manpower) This should be a quite simple feature for EU4.

enhancement
good first issue

In EU3 and EU4, provinces with citysize greater than 1000 should not be colored in native size, native aggression, or native hostility mapmodes.

Modifying a super region and then doing a force reload does not update the editor.

For example, I played until 1800, and I want to store the map at 1400 for later playing. [Ref](https://forum.paradoxplaza.com/forum/index.php?threads/announcing-a-scenario-editor-and-map-viewer.707474/page-22#post-20270480)