mmyers
mmyers
> Do you plan to update this wonderful tool of yours for Cossacks? > > Namely they introduced areas and changed regions map modes. > > It would also be...
The current border-detection algorithm in [editor.MapData](https://github.com/mmyers/eug/blob/6bc8178756337aeddf657a215468312d3d1f344d/EU3_Scenario_Editor/src/editor/MapData.java) is rather crude. It would be nice to extend or re-implement it to provide: 1. Knowledge of which provinces the border divides. This would...
[Maq asks:](https://forum.paradoxplaza.com/forum/threads/announcing-a-scenario-editor-and-map-viewer.707474/post-27727897) > Could it be possible to implement **development** of provinces? (base tax + base production + base manpower) This should be a quite simple feature for EU4.
In EU3 and EU4, provinces with citysize greater than 1000 should not be colored in native size, native aggression, or native hostility mapmodes.
Modifying a super region and then doing a force reload does not update the editor.
For example, I played until 1800, and I want to store the map at 1400 for later playing. [Ref](https://forum.paradoxplaza.com/forum/index.php?threads/announcing-a-scenario-editor-and-map-viewer.707474/page-22#post-20270480)