François Revol
François Revol
> None (absolutely none) of the SDL2 versions work on my machine, being the ones built by ISS on his developer site, or the ones built by Antony for his...
Btw, if anyone wants to [propose a talk at the RetroComputing devroom](https://lists.fosdem.org/pipermail/retrocomputing-devroom/2020-December/000027.html) at FOSDEM (I'm co-chair)… or at the emulation devroom…
We could also just cross-compile binaries automatically (like with the NetSurf toolchain, I have a patch to also builds SDL) and ask people to test them, it doesn't require a...
Btw, gcc 2.95 in Haiku doesn't like the `0b11011111` in `plugins/twilighte_card/oric_twilighte_board_plugin.c`…
Also, I get a No such file or directory on `plugins/twilighte_card/oric_twilighte_board_plugin.o` when building, it seems it doesn't get compiled in the proper directory. I suppose I could switch to the...
I also get `via.c:52: comparison is always true due to limited range of data type.` which I suppose is true since a signed char will always be
Well, some platforms still have picky compilers (thinking about Plan9 for example). Anyway, some issues are not about gcc2.
What's wrong with SDL? Apart that it's maybe slow, doesn't allow native menus and… oh well. Still it makes things easier to port to new platforms…
I added some way to locate and load TTF files by the font name, it kinda works. 
Just rebased, had to change some `#ifdef` info `#if defined(BUILD_WAYLAND) || defined(BUILD_SDL)` so maybe we'd need some `BUILD_NONX11` define around to avoid these lists everywhere?