pkg2zip
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Decrypts PlayStation Vita pkg file and packages to zip archive
- Added a -p switch to enable unpacking to eboot.pbp. Will allow for PSP content to be maintained in its original eboot format, following the same folder structure as expected...
Please add option to create folder as target for extraction. It would be very useful to have "addcont, app, patch" automatically in one folder. Thank you very much.
Add minimum firmware version to the output filename of vita apps and patches. **Examples:** Big Sky Infinity™ [PCSB00168] [EUR] [fw 1.80].zip Big Sky Infinity™ [PCSB00168] [EUR] [PATCH] [v1.02] [fw 1.81].zip
 LiveArea update pkg's.. used to update ux0:/addcont and change stuff on the livearea without updaing the whole game. do not work, heres an example file: http://livearea.np.dl.playstation.net/livearea/e/info/np/PCSG00490/e191c38c9d65e1ffcb182a477341fb649d868a4607616b9180c2b1c36ab0ee90/PCSG00490-0.pkg
Please update build.cmd as following to make it more flexible for different VS setups, e.g. in my case I only use VS build tools which are in "%ProgramFiles(x86)%\Microsoft Visual Studio\2017\\**BuildTools**"...
This would treat PSP eboots as PSX eboots are treated now and extract into the same folder structure.. i.e. ../PSP/GAME/{ID} With currently available tools its not necessary to unpack all...
When using pkg2zip with NPS Browser, everything works fantastically with the exception of the DLC for the PSP system. The .pkg file for the DLC will download, but pkg2zip is...
When obtaining a PSP game from NPS Browser, pkg2zip automatically names the file with the naming convention of "Title [Game ID].iso", while using the default params (-x {pkgFile} "{zRifKey}"). This...
Right now PocketStation is recognized and extracted as PSX title (which is most likely wrong, since its PS Vita app) and produce no files. ```>pkg2zip -x JA0003-PCSC80018_00-POCKETSTATION001.pkg zRIF string pkg2zip...
in PSM Unity titles, `runtime` directory is extracted into the wrong directory. Right now its: `/psm/GAMEID/RO/runtime/` while it should be: `/psm/GAMEID/runtime/`