Michael Meeks
Michael Meeks
@juliushaertl @Ashod any chance of re-basing this and getting it in - it's a common failure mode I'd love to patch.
@meven this is rather an important thing to have included to help people get setup - can you chase it ?
Sounds perfect - lets hack it up =)
> @mmeeks What's your take then rather continue this one or #9202 ? I guess we should continue with #9202 - I expect Meven would appreciate some help with getting...
Wow - that is not good; @caolanm or @Ashod thoughts ? =)
@Cwiiis - would be good to know what you think of clipping as a contributor to potential performance problems and/or getting some thoughts / testing / benchmarking of this. If...
Thanks Caolan - shrinks the list; turns out we were rendering the same scene 5+ times each so ;-) lower hanging fruit there I think.
Lets revert for now - shame; but I expect the real problem is with accumulating tile deltas. I expect there is a race here.
Interesting, yours looks like we wait on the server for half the time - mine looks like constant grief. Glad spinner rendering is not causing problems for you. We should...
This is a good place for next steps: so - we should drop the ARGB swap that takes CPU time on the server before the zstd compress (as we do...