James Horsley
James Horsley
Just tried it with those versions of dxvk and bridge. Still crashing after resizing a few times: https://github.com/user-attachments/assets/9de4e99b-5f57-4d66-a11e-2db52c4baf59 [NvRemixBridge.log](https://github.com/user-attachments/files/16664427/NvRemixBridge.log) [d3d9.log](https://github.com/user-attachments/files/16664425/d3d9.log) [UnrealTournament_d3d9.log](https://github.com/user-attachments/files/16664426/UnrealTournament_d3d9.log) Interesting that is seems to end in `VK_ERROR_DEVICE_LOST` Also...
Had a go with dxvk 2.4 and it was happily scaling nice and smoothly for a while until I got bored so, safe to say not an issue there.
That helps but the issue comes back after minimising and opening it again. https://github.com/user-attachments/assets/31e2fec5-1eb5-472f-a473-8cfc15ed1f2a [UnrealTournament_d3d9.log](https://github.com/user-attachments/files/16715745/UnrealTournament_d3d9.log) [d3d9.log](https://github.com/user-attachments/files/16715750/d3d9.log) [NvRemixBridge.log](https://github.com/user-attachments/files/16715751/NvRemixBridge.log)
Submitted that here: #591 Seems like the `client.DirectInput.forward.mousePolicy = 0` option actually made no difference, just the newer bridge version.
That was not a problem before either, with 0.5.4, it works fine but crashes when minimising.
Yea, just tried with the latest action builds, can't seem to get it stuck looping like this now. But after resizing a few times it maxes out my VRAM and...
[d3d9.log](https://github.com/user-attachments/files/17688351/d3d9.log) [remix-dxvk.log](https://github.com/user-attachments/files/17688353/remix-dxvk.log) [NvRemixBridge.log](https://github.com/user-attachments/files/17688354/NvRemixBridge.log) https://github.com/user-attachments/assets/c7a56786-8645-4762-9654-480a453f330b
An update on this issue, with the latest action builds (remix-0.6.0+c40116b7, remix-main+17ef6661) This issue is almost resolved, The windows cursor remains visible on screen, frozen, after minimising and fullscreening again...
The game cursor is functioning properly. It's just that, when in full screen, the windows/system cursor is still visible and frozen. https://github.com/user-attachments/assets/0e719764-6efe-4cbe-8217-625c83fdf696