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[Runtime Bug]: Unreal engine issues with mouse input after minimizing

Open mmdanggg2 opened this issue 1 year ago • 1 comments

Describe the bug

Previously discussed here: https://github.com/NVIDIAGameWorks/rtx-remix/issues/583#issuecomment-2302761578 After minimizing and restoring from fullscreen, the cursor becomes doubled up and clicks appear to be registered twice.

How do you reproduce the bug?

Using bridge remix-main+aed08105 Open Unreal Tournament in fullscreen Interact with the menus to see that it works as expected. Press alt+tab/win key to switch away from the game and wait for it to minimize Click back onto the game See that there are now two mouse cursors and that interacting with the menus properly is not possible

What is the expected behavior?

The runtime should be able to minimize and restore with full functionality

Version

remix-main+aed08105

Logs

UnrealTournament_d3d9.log d3d9.log NvRemixBridge.log

Crash dumps

No response

Media

https://github.com/user-attachments/assets/31e2fec5-1eb5-472f-a473-8cfc15ed1f2a

mmdanggg2 avatar Aug 28 '24 18:08 mmdanggg2

REMIX-3480 for tracking.

NV-DM avatar Aug 28 '24 22:08 NV-DM

An update on this issue, with the latest action builds (remix-0.6.0+c40116b7, remix-main+17ef6661) This issue is almost resolved, The windows cursor remains visible on screen, frozen, after minimising and fullscreening again but is otherwise functioning.

mmdanggg2 avatar Nov 08 '24 11:11 mmdanggg2

Thanks for testing! So there is no doubled cursor seen anymore right?

Does it remain frozen after you minimize and maximize the application?

lvengesanam avatar Nov 09 '24 00:11 lvengesanam

The game cursor is functioning properly. It's just that, when in full screen, the windows/system cursor is still visible and frozen.

https://github.com/user-attachments/assets/0e719764-6efe-4cbe-8217-625c83fdf696

mmdanggg2 avatar Nov 09 '24 15:11 mmdanggg2