Matthew Matl
Matthew Matl
Try ```sudo apt install freeglut3-dev```.
Hi! The standard way to render instance masks actually _is_ to render individual depth images and do a depth difference between each depth image and the overall image, as you've...
Here's an efficient way to do it all in the same renderer! ```python # Assume we have an offscreen renderer and a scene segimg = np.zeros((height, width), dtype=np.uint8) flags =...
@shubham-goel Hmm after thinking about this for a bit, I think that there may be a better way to do this. It's probably better to write a custom vertex +...
Also, do run multiple processes at once! Your GPU/CPU should be able to handle it, and this sort of task is definitely easily parallelizable.
Sorry y'all! Got sidetracked at work. Will try to push this out soon. It should be pretty easy to write a shader to do exactly this in a single forward...
Yes, that's correct! I'll update the docs soon.
This isn't super surprising unfortunately, but I'm working on a fix. Will comment here when it's added.
@aelzeiny Yep, that's the long-term fix. I'll have something for this soon, hopefully, that fixes my original design mistake and allows you to schedule UI updates in callbacks without requiring...
Which offscreen renderer are you using (pyglet, EGL, osmesa)?