Mikkel Petersen

Results 13 comments of Mikkel Petersen

> Hello, I am using the impulse for my FEM simulation, it works fine for me. For the delta_t I just used the frame rate(say 1/60 seconds) Thanks!

> Hello, I am using the impulse for my FEM simulation, it works fine for me. For the delta_t I just used the frame rate(say 1/60 seconds) Why is delta...

> I dont you what you actually want, but I saw you said force specifically, so I imagine you need impulse = force * delta_t. I saw some resources that...

> Would you mind elaborating a bit more? Like what are you expecting and what are you actually having? > > > Just so we're on the same page, I'm...

I don't think I did even half of what I see in that example, and I'm not sure I understand it yet. But that should point me in the right...

> I mean like what kind of impulses are you expecting to see? and what are you actually get? I'm expecting low impulses when fighters are just tapping each other,...

From what I could read, impulses are not really suited for this..it might appear so because the values are somewhat close to what you'd expect. Well until they are not....

Thanks for your answer, that is a huge help. This functionality is so crucial to my game that I'd almost have to give up without it. I needed confirmation that...

After setting "maxDepenetrationVelocity" to 0.01 I have not experienced any excess values. Enabling CCD didn't do anything though. I guess the problem is solved, thank you to everyone who responded.

I set it to 0.1 instead, since at 0.01 my character would sometimes start sliding through the floor. I'm not sure what PhysX parameters actually means in terms of real...