Max Limper
Max Limper
The boxes used for quantization may use the same "global grid" for their reference min/max values in order tor prevent cracks, at the cost of a bit of precision... but...
> Out of curiosity why are you tying this to a lighting model (PBR) and a material description? I always saw this as not really part of a material, but...
Thanks for the great proposal! It seems very logical and clean that the material texture itself can be scaled and the rest is then just handled via the UVs on...
> This has the advantage of being able to zoom in with much higher detail than what would normally be possible. This is something I want to support... Did you...
Hey, thanks. just did a quick review. Apart from the obvious, necessary bugfixes (thanks for that!): I really like the idea to have a minimalistic CPP implementation, consisting of only...
I think it makes sense to differentiate between two kinds of streaming here: 1) Streaming an entire scene by progressively adding `mesh` geometries 2) Streaming a single mesh geometry by...
> Before we get too far here, is it worth merging threads with #755? It probably makes sense to distinguish both cases and put them into different threads: Case 1...
Hm... I'm not sure if I get the idea correctly - you mean a case where the animation data is so big that it needs to be cut down into...
Thanks everyone : ) @javagl It's true, we produced an extension proposal and wrote about it in a paper 10 years ago :-D The "SRC" paper and talk recording are...