Juan Pablo Ossa Zapata
Juan Pablo Ossa Zapata
My library supports multiplayer, but it's not really documented... The general idea is, create the adventure as usual from a multiplayer scenario id, obtain the public adventure id and share...
One thing to note is that using a library based on ``asyncio`` forces the use of ``asyncio`` for the project using it, since asyncio is mostly a framework. This is...
From what I could tell, the API is the same... The thing is that they have disabled anonymous access, and now you have to login in order to play. But...
I really wish they would just provide an API documentation instead of us having to reverse engineer it every time. Did the discussion of an official API yield any answers?