Markus Törnqvist

Results 67 comments of Markus Törnqvist
trafficstars

I'm kinda new to IntelliJ and wanted to try this as well. Found this issue and a list of old releases at http://confluence.jetbrains.com/display/IntelliJIDEA/Previous+IntelliJ+IDEA+Releases Tried with the community versions. `15.0.6` was...

@badlogic you added the "ready" label, what's up with that? Is this available somewhere?

@badlogic thank you very much for replying :) Do you know what kind of issues you may expect? I tried to make the runtime above more API-compliant with Godot's AnimationPlayer...

Of course you shouldn't change the API and I never meant to imply anything like that :D Just that it would be real sweet if the Godot-facing API would be...

My case is probably a niche one, but this PR for the Escoria framework. "My animator guys" are Spine users, so I got the license and tried to make things...

@badlogic thanks for the reply, it was pretty much as expected because obviously APIs reflect the feature sets and thus are hard to integrate. I'm almost relieved to have the...

Not sure when Spine 3.7 will be out, but looking at the beta branch https://github.com/EsotericSoftware/spine-runtimes/tree/3.7-beta/spine-cpp it seems that a generic c++ runtime is coming! :)

@badlogic, here's an update to > OK, as I understand it, Escoria uses the AnimationPlayer/Animation API. To integrate Spine with Escoria, you can either have separate code paths (as in...

I also wrote this tool https://github.com/mjtorn/spine-to-godot to make it easier to generate Godot scenes from the JSON files. I've only used it with the [Escoria](https://github.com/godotengine/escoria) framework, but it should work...

@mbuesch thanks! Can you please take a look at this? https://gist.github.com/mjtorn/1cd64c501f278c6e4c32 I'll probably delete it later this year or sometime, but before that, I could use some help reading it....