nanogui
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Minimalistic C++/Python GUI library for OpenGL, GLES2/3, Metal, and WebAssembly/WebGL
There really shouldn't be any problem with using libstdc++ with clang. I couldn't find any information about why this check exists in the first place.
Modify to display window shadow just when ds no equal to 0.
Bumps [ilammy/msvc-dev-cmd](https://github.com/ilammy/msvc-dev-cmd) from 1.10.0 to 1.11.0. Release notes Sourced from ilammy/msvc-dev-cmd's releases. msvc-dev-cmd v1.11.0 Support specifying Visual Studio version via vsversion (ilammy/msvc-dev-cmd#52) Bump @actions/core to 1.9.1 (ilammy/msvc-dev-cmd#56) Thanks to @aminya...
The project is pretty cool, and I run the example1 with opengles support under an aarch64 board which run ``Linux M3568 4.19.193``. And I use a touch screen, but the...
Fix misspelling of "bar" to "bvar" in README.rst.
Hi, I just had a look through the code and found what looks like a simple copy-paste bug. When blitting to the screen, the stencil bit would be set instead...
This allows other architectures like RISC-V to build the library.
This way it is independent of the current working dir you are in when you run the example script and the script doesn't need to change the current working dir....
entypo was replaced with fontawesome
Currently, when I compile a nanogui app and run it under Wayland, It spawns an XWayland window. Adding the support for native Wayland would be awesome.