mitchmindtree
mitchmindtree
There seems to be an issue with the indices submitted when drawing an `indexed` mesh. It works fine if called once, but fails when called multiple times in a row,...
#815 adds async support in order to provide a better experience when targeting `wasm`+`wgpu` for the web, however the nested executor invocation issues (#826) show that we're only part way...
*Based on #818.* This begins work on improving the latency between user input and when the window's surface texture is presented to the display for wgpu's FIFO present mode. Note...
As we move toward a more modular ecosystem by refactoring into sub-crates (e.g. `nannou_core`, `nannou_wgpu`, etc), it may also be worth considering adding some features to the `nannou` crate for...
It's tricky keeping the examples/README.md up to date as we add new examples and move them around. It'd be sweet if we had some way to automatically generate high-quality gifs...
Normally occurs between 5-10 minutes after starting to run, the exact location of the wgpu error seems to change. It happened once during a draw call within the previs, the...
Edit: This is getting pretty close now. Most things are setup, you can select between different shaders (though a couple crash and some panic), hotloading appears to work, the standard...
This issue is an actionable follow-up to the conclusions drawn in #2. Here I'll track my progress and plans, updating this top-level comment as I go. Much of the work...
We shouldn't make the assumption that the user always wants one or more windows - there are plenty of applications where the user might only want to use audio, lasers,...
Currently a very, very early WIP of #383 and #2. It may not compile, and is likely to change often as I continue to experiment and try out different things....