mitchmindtree
mitchmindtree
@abathman94 thanks, but don't worry about checking the open files log again - I've been able to confirm what @freesig is seeing by running the exe you sent through that...
Yesssss, that was it! If I: 1. go into the "Installation Editor" within the audio server GUI 2. select the "MoonRing" installation 3. change number of computers from `0` to...
Here are all the audio server commands I'm aware of that I can think of: - Volume for a single installation - Master volume - Mute / Unmute for a...
I've just been looking through the code and I think threading [this samples stream](https://github.com/freesig/spatial_audio_server/blob/master/src/lib/audio/source/wav.rs#L76-L80) type (the `source::Signal` for the `Wav` type source) might be the easiest approach. So that rather...
One thing that will be affected by threading the WAV file reading is the WAV file "Seek"ing which is performed to synchronise the `Continuous` WAV sounds at the beginning of...
Hey @MitchAllen1, it looks like the bouncy source is not selected (it should show up as a lighter blue in the GUI if it is selected within the source editor)....
Can you be more specific with respect to how long a while is? Would spawning the sounds any faster exceed the specified occurrence rate bounds of either the source of...
One issue with going in this route is that it's not clear how to map the input OSC data from a dynamically created installation to the necessary interactive sound generation....
> There would need to be some way to know hashes of the files ([It seems IPFS hash != content hash](https://docs.ipfs.tech/concepts/hashing/#content-identifiers-are-not-file-hashes)) are correct before you fetch the files As far...
True, it'll be good to keep in mind that whatever approach we take, we should ensure that the integrity of fetched content is actually being checked. If it turns out...