Mitch Curtis
Mitch Curtis
Related issues: - ~~https://bugreports.qt.io/browse/QTBUG-92563 (should only affect tests?)~~ - https://bugreports.qt.io/browse/QTCREATORBUG-26223 Blockers: - ~~https://bugreports.qt.io/browse/QBS-1655~~ - ~~https://bugreports.qt.io/browse/QTBUG-96190~~ - https://bugreports.qt.io/browse/QTBUG-96205 (#181 will help slightly with this, but is not a solution)
Where possible, we should paint via Qt Quick primitives to improve rendering performance. - [x] Guides. - [ ] Notes. - [ ] Rulers? Might be too much work. -...
Link to https://github.com/mitchcurtis/slate/blob/release/doc/overview.md#comparison-of-project-types and mention that using an image/layered image project in conjunction with Tiled is generally a better choice.
For the commands that just take a new and old image (or set of images, in the case of layers), we should see if it's possible to reduce them down...
Stuff like: - Shift + click with fill tool to fill all pixels in the current layer. - Auto export + prefixes. - Etc.
This would be useful for e.g. comparing animation frames. For example, you have two frames that look really similar but you can't be sure, and it's slow to compare everything...
- Show all layers - Hide all layers - Hide all layers except current Would be good to have these options in a context menu of the Layers panel as...
This would be a read-only list of all of the actions that can be undone (and maybe also those that can be redone), which is useful for knowing what pressing...
Useful for when you forget that zooming affects the alignment when tracing objects in combination with the window opacity slider.
A simple fix would be to set `live: false` on it, but that means the changes will only be visible after the mouse is released. Might also apply to opacity.