Autumn
Autumn
As I said, LLVM doesn't matter. The compiler stack has changed since that was written.
DXVK has nothing to do with how the image gets on screen for VKD3D-Proton and nothing changed since 1.7.3 that would have any impact DXGI wise.
No, DLSS is a separate API that'd need wrapping and it's headers etc are not available publicly.
Gpuvis might be useful potentially, you can take a gpuvis capture from the SteamOS Devkit Client Can you share the app at all?
You can email me it [email protected] Does your app make heavy use of sparse?
What logging were you hitting before?
Can you please send a log file without VKD3D_DEBUG=none
This will not be implemented any time soon, it needs Wine work for shared resource shite.
Full API trace logs would be good. Its likely a resource failed to be mapped or created which re return a null VA for
Perhaps try d3d9.apitraceMode