Autumn

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As I said, LLVM doesn't matter. The compiler stack has changed since that was written.

DXVK has nothing to do with how the image gets on screen for VKD3D-Proton and nothing changed since 1.7.3 that would have any impact DXGI wise.

No, DLSS is a separate API that'd need wrapping and it's headers etc are not available publicly.

Gpuvis might be useful potentially, you can take a gpuvis capture from the SteamOS Devkit Client Can you share the app at all?

You can email me it [email protected] Does your app make heavy use of sparse?

This will not be implemented any time soon, it needs Wine work for shared resource shite.

Full API trace logs would be good. Its likely a resource failed to be mapped or created which re return a null VA for