misterprimus
misterprimus
> Hello, did you solve your issue ? I'm facing the same thing and I can't find a way to solve it. My data structure seems to be the issue...
Does it avoid adding consumables like welding rods and bone glue to the components list after crafting to avoid recovering items that should be unrecoverable? https://github.com/CleverRaven/Cataclysm-DDA/issues/51172
Still an issue in 04ce720.  
> > https://github.com/CleverRaven/Cataclysm-DDA/blob/7ba05c95d6819fe4589777b97e1ff8dee3214695/src/requirements.cpp#L1226-L1234 > > > > The code to remove unrecoverable components (which have `UNRECOVERABLE` flag) while disassembling stuff, such as superglue, seems to be working right, but only...
What exactly was the problem initially? In general the way you clean a gun is you take a rod, put a piece of cloth on it, apply gun cleaning solution,...
> > What exactly was the problem initially? In general the way you clean a gun is you take a rod, put a piece of cloth on it, apply gun...
Just so we're on the same page, this is pretty much what cleaning a gun in survival conditions is mostly like: 
> I’m familiar with that and it’s represented in the quick cleaning action. C > […](#) > On Thu, Sep 5, 2024 at 8:22 PM misterprimus ***@***.***> wrote: Just so...
> > > I’m familiar with that and it’s represented in the quick cleaning action. C > > > […](#) > > > On Thu, Sep 5, 2024 at 8:22 ...
> and Then I'd say let a "wire" (incl. mild steel, etc...) or even a "rope" or "long string" be usable as the "tool" needed to clean a gun. And...