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Mission Pinball Framework: Open source software to run a real pinball machine.

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This PR adds two functionalities that I myself found useful to have in achievement_group. **1. sync_ms** I added sync_ms, just like other devices (including the achievement device) **2. disable_random** Just...

The direct fade class does not stop running corutines when a light update that is able to run in a single `set_brightness_and_fade` call is executed. This causes "race" conditions, ending...

Adds conssitency for the will_xx _xxing and _xxed format to the advancement of the score reel. Changed the event handler for chime pulses to be the _advancing event, which triggers...

When using score_reels and score_reel_groups with chimes defined, the chime pulse lags behind the score reel pulse the amount of the repeat_pulse_time. So for example, score 500 points, the first...

While working on dependency updates for [VisualPinball.Engine.Mpf](https://github.com/VisualPinball/VisualPinball.Engine.Mpf), we noticed an exception while parsing lights when a user presses `Get Machine Description`. Coils and switches currently have a `number` node. Lights...

Propose adding two new control events: `timed_pause:` which pauses the timer for a specified amount of time, then automatically resumes. Example is if you have a hurry up timer, but...

new feature
help wanted
good first issue

If a ball device on the playfield registers a switch hit unexpected due to a temporary or unknown hardware issue, MPF is throwing this event: EventManager : Event: ======'unexpected_ball_on_playfield'====== Args={}...

**MPF Player Profiles for Name and Difficulty Settings:** _Local:_ Users can create a profile on a given machine. This allows them to store their name/initials, as well as settings. The...

new feature