missingno999

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If it's okay with you, I'm taking this on. I'll need to ask some questions about intended function though.

So: When you press shift, the pauses, and then the EXACT moment you release shift is when it unpauses. The game doesn't check if shift is being held or not,...

Should player be able to make moves while the overlay is up? Or should they be locked in place till the overlay goes down?

Seconded, that's what I thought too while thinking today. I can try to figure out how to add it myself, or you could try it out.

Hey, if those are the only two problems, could you try merging this branch, and let me clean it up? It seems like it should be pretty quick and easy.