Nicklas Pingel
Nicklas Pingel
What is happening is that when sending the RPC - NotMeRpcTarget.cs code in question: ``` m_GroupSendTarget.Target.Send(behaviour, ref message, delivery, rpcParams); if (!behaviour.IsServer) { m_ServerRpcTarget.Send(behaviour, ref message, delivery, rpcParams); } ```...
Fix is in this PR: https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/pull/2834 Will land in an upcoming release
@zachstronaut just confirming which version you are on. The error message is in 1.7.1 but changed during 1.8.0: https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/pull/2777 It might be enough for you to upgrade to resolve your...
Closing this as I have received no more information. If this is still an issue on the latest version 1.9.1 feel free to re-open or make a new ticket.
Yes and yes. I have also tried using the ones that arrives with Visual Studio for Mac.
So any ideas about this?
So after digging for a while. I realized that the bounds_min and bounds_max contain information about how the collider should be set up in relation to the root object. I...
Here is my modified method for converting the bounding volume for non-meshed colliding children into the transform matrix. https://gist.github.com/miniwolf/4eaee2cc20bf28605a894c1d49991959 The objects do not get a new mesh but the transform...