maarvin
maarvin
@bdach If that is done by adjusting the objects to render at the same radius as the clickable area in the editor regardless of skin I think that, while not...
> First of all, what? How does stable "support it"? In stable you can use `hitcircleselect.png` in a skin to change the selection overlay. It's quite popular actually, a decent...
> necessity of seeing the true clickable radius is debatable I don't think I've ever seen a single person say that they wish to be able to see this in...
> Discard all of your historical expectations for a second. _Do you realise how insane this sounds in isolation?_ > > Ignoring the historical baggage, the fact that skins can...
Sure, I can give it a shot. For triangles skin this seems straightforward but I'm not entirely sure about argon. Would the circle radius be the one to match or...
The majority of it comes from reusing the objects. For comparison: (All the videos are recorded on release builds btw) ```diff Index: osu.Game.Rulesets.Osu/Edit/PolygonGenerationPopover.cs IDEA additional info: Subsystem: com.intellij.openapi.diff.impl.patch.CharsetEP UTF-8 ===================================================================...
Ran it one more time with just `Scheduler.AddOnce` to double check, and it looks like it actually does have a noticeable effect, albeit much less than with just reusing the...