maarvin

Results 37 comments of maarvin

> handles `List`, `T[]`, `BindableList`, etc I don't think this actually works for `T[]`, while you can cast it to `IList` it will throw when you try to add values...

Moving the conversion into the ruleset-specific beatmaps sounds like it should work but not being able to enforce it's existence at type level might cause issues since there's nothing forcing...

> is this blocking anything specific? It was originally an issue when I was still under the assumption that json was gonna be used for custom-ruleset beatmap storage and was...

> This looks like something which could replace some of our usage of grid / flow containers. That's the main use case I had in mind for it, one other...

This was split it out from the linked pr so I guess it's a prerequisite, updated the pr description.

Before I go into the actual UX aspect of all this, I want to start off by saying that seeing the gameplay cursor simply makes using the editor more fun...

> Maybe I'm just unsure of what I'm looking at, but it's still looking weird at low speed/0.25 scale I'm honestly not 100% sure what it should look like at...

Right... Looks like while the draw rect is rounded to whole pixels now, the drawbles are still drawn at their original coords which just moved the misaligned somewhere else. iirc...

You're right, it's not ideal. This is more of a bandaid fix for a larger issue, which is the hitobjects appearing with a different radius based on which skin you...

I'm aware of that. Though the same argument could be made for mapping in stable. What I'm more concerned about here is how big the distances look *relative* to each...