michael

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Would like an update on this!

Since mobs can come with different NBT and such, I would say pressing the render key while looking at the mob should render that specific one.

@unascribed I figured out how to render entities like this: ``` GlStateManager.enableColorMaterial(); GlStateManager.pushMatrix(); Float scale = height / (1 + entity.height); // Scale needs to be adjusted to always get...

It seems that the renders will have to be manually sized, because the bounding boxes are not accurate on lots of mobs.

Cant you just increase the scale by 1 until it exceeds 512 pixels?

I did it myself. I just start from scale 0 and add 1 to the scale until the longest part of the read image reads more than 512 pixels, and...

Yes the game lags for a second, but usually you want to do renders for mobs on-demand, because there are many variables you might want to render, like dye, armor,...

Orbis somehow renders structures as items, possibly could piggy back on item rendering, just like how I described in #12? https://minecraft.curseforge.com/projects/orbis-api

https://git.gildedgames.com/GildedGames/OrbisAPI Is it not here?