3d-view-controls
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A camera with input hooks for basic 3D projects
It seems the controllers take as input a min and a max as two separate arguments. See [here](https://github.com/mikolalysenko/3d-view/blob/master/view.js#L112)
The argument order seems to be permuted. In this repo: `camera.lookAt(center, eye, up)` In [one of the view repos](https://www.npmjs.com/package/orbit-camera): `camera.lookAt(eye, center, up)` Thanks for the package! :)
Related to this issue https://github.com/plotly/plotly.js/pull/1507 [gl3d/camera](https://github.com/plotly/plotly.js/blob/master/src/plots/gl3d/camera.js) code of plotly is very similar to this package' one. The difference is in [`keyBindingMode`](https://github.com/plotly/plotly.js/blob/master/src/plots/gl3d/camera.js#L184). Is there any sense in updating 3d-view-controls to take...