mikigoalie

Results 10 comments of mikigoalie

> This doesn't even work right? inv.time gets updated everytime an inventory is accessed. idk, but me likey the idea of setting time for custom stashes.. Perhaps time in minutes...

Fixed in this commit i think https://github.com/overextended/ox_inventory/commit/14d5e02ba142556c1b32baa3ee363cea2bc0b543

requires b3095, not stable yet, therefore no need to merge now. Weapon "hacking device" is not included intentionally. Had this commit drafted for myself so i sent pr now, Happy...

I understand why it's locked within 300 units, but I still believe A.) We should handle this case to prevent errors (or passing events to invalid sources atleast) B.) We...

> what is your usecase for spawning vehicles outside of onesync range anyway? Generally, in most cases it's fine if the source is within 400 units, but there was a...

I have something prep'd, does it look enough to try a PR? https://gist.github.com/mikigoalie/534097933b0246540060f62b0c5399cb

if GetVehicleHandlingInt(GetVehiclePedIsIn(PlayerPedId(), false), 'CHandlingData', 'nInitialDriveGears') = 1 (true - EV)

playerid doesnt change but pedid changes... :D Just saying it's probably better to just get PlayerPedId() directly than caching in case of ped mismatch (either changed ped or whatever)

is this going to be fixed or ?