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Load Quake 1 .bsp maps into Unity3D

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Texture has out of range width / height UnityEngine.Texture2D:.ctor(Int32, Int32) BSP29map:ReadTextures() (at Assets/Scripts/uQuake1/BSP29map.cs:135) BSP29map:.ctor(String) (at Assets/Scripts/uQuake1/BSP29map.cs:32) GenerateMap:PopulateLevel() (at Assets/Scripts/uQuake1/GenerateMap.cs:26) GenerateMapInEditor:OnInspectorGUI() (at Assets/Scripts/uQuake1/GenerateMap.cs:48) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) UnityException: Failed to create texture because...

Rearange things to reflect their place in BSP files.

I did as the instructions said, and tried adding the GenerateMap script to an empty game object. I got a error pop-up that said "Can't add script behavior AssemblyInfo.cs. The...