uQuake1
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Texture has out of range width / height
Texture has out of range width / height UnityEngine.Texture2D:.ctor(Int32, Int32) BSP29map:ReadTextures() (at Assets/Scripts/uQuake1/BSP29map.cs:135) BSP29map:.ctor(String) (at Assets/Scripts/uQuake1/BSP29map.cs:32) GenerateMap:PopulateLevel() (at Assets/Scripts/uQuake1/GenerateMap.cs:26) GenerateMapInEditor:OnInspectorGUI() (at Assets/Scripts/uQuake1/GenerateMap.cs:48) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
UnityException: Failed to create texture because of invalid parameters.
UnityEngine.Texture2D.Internal_Create (UnityEngine.Texture2D mono, System.Int32 w, System.Int32 h, System.Int32 mipCount, UnityEngine.Experimental.Rendering.GraphicsFormat format, UnityEngine.Experimental.Rendering.TextureCreationFlags flags, System.IntPtr nativeTex) (at
this happens on map e1m2