Tuong-Minh (Mike) Vo
Tuong-Minh (Mike) Vo
I also ran into this problem while developing a Sokoban-style game. My push-able blocks were instances of a scene inheriting from `StaticBody2D`. In the same scene, I set up 4...
@berarma thank you for pointing this out to me. The documentation is indeed not clear about how `StaticBody` would interact with `Area`, which is itself is **not classified as a...
I think the documentation is really obfuscating on this regard. Yes, static bodies are able to be moved from code, this behavior is introduced in #48908. But I don't think...
@berarma I think your last comment perfectly sums up the situation we have right now with Godot 2D physics. `AnimatableBody` does feel like a bit of a "stop-gap" solution to...
Any status on this? I came here from #1122