Mike Roberts
Mike Roberts
Hello there, Thank you for your great work in creating this installer. I have used this installer successfully in the past. Now I am trying to use it again on...
Hello there, I'm trying to get the OpenEXR Python bindings to work in my Python environment on OSX. So far, I've tried to install OpenEXR using Macports (i.e., `sudo port...
Hello there, When building the latest Theia from scratch on macOS (following the instructions on the Theia website exactly), I noticed that not all of the tests are passing. This...
Hello there, I'm trying to install python-pcl on macOS 10.12.5. I've successfully installed PCL 1.8.1 using Brew with the following command, ``brew install pcl``. I can confirm that PCL has...
Hello there, This system looks amazing! Great work. I have a couple of quick silly questions. 1. Is it possible to iterate through all the cameras in the scene somehow?...
Hello, I can't get depth images using the new npy interface on Mac. The following program produces an error on Mac. ``` import unrealcv # INFO:__init__:204:Got connection confirm: 'connected to...
Hi Andrej, this implementation is fantastic! In your view, what would be the main design trade-offs if one were to re-implement the C code that is intended to run on...
Hello there, I recently tried to build rayint on macOS, using a sensible default build procedure for cmake, i.e., ``` cd path/to/rayint mkdir BUILD cd BUILD cmake .. ``` I...
Hello there, It would be preferable to access surface normals as a 32-bits-per-component floating point numpy array (similar to how depth images can now be accessed), rather than a PNG...
This used to work, but I don't think I've tried it in UE5 until now, and it doesn't work any more.