Mike Roberts
Mike Roberts
Hi @geo-jules-cross, I never got VisualSFM running on macOS Catalina. The workaround I ended up going with was to use the structure-from-motion tool available in MVE. I am aware that...
Update: I get similar errors (i.e., "symbol not found; expected in flat namespace"), regardless of whether or not I use `sudo port install openexr` to install the OpenEXR C++ libraries,...
Hi @tebishop, in case it's helpful, I have successfully changed the resolution of the UnrealCV screenshots by editing the ``unrealcv.ini`` file, which for me is located at ``/Users/Shared/EpicGames/UE_4.14/Engine/Binaries/Mac/unrealcv.ini``. This functionality...
This fix helped me build the "4.22" branch of UnrealCV against Unreal version 4.22.3 running on macOS Catalina 10.15.1. Thank you @Jyouhou 😄
I am experiencing this problem also. The depth values returned for this scene are always 1.09. So I just get a 640x480 array of all 1.09 (or in other words,...
In case anyone is interested, I discovered that the SceneDepthWorldUnits material only renders sensible depth data when there is no screen-space post-processing happening. I was having the same issue as...
This issue appears to be present in the "4.22" branch built against Unreal 4.22.3. Depth images do work correctly for Realistic Rendering, but they do not seem to work correctly...
Hi @qiuwch, great to hear from you and to see all the fantastic progress on UnrealCV. I'm so glad I asked about this. Your fix worked for me. I also...
Not much new info from doing this. ``` Mikes-MacBook-Pro:BUILD mike$ ./bin/incremental_reconstruction_estimator_test --logtostderr --v=2 I0120 17:32:42.347589 2710905792 test_main.cc:48] Running tests with logs enabled. [==========] Running 4 tests from 1 test case....
Built successfully in debug mode, following your instructions exactly. Couldn't get lldb working, but also didn't try that hard. Interestingly, I was able to run the test successfully in debug...