mikeprimm

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Sea level is read when the world is first seen by dynmap, but it is then saved in the forgeworlds.yml and never reread. I'm going to change the code to...

OK - changing the Forge code to just trust the world's sealevel, and reload it from the world each time the world itself is loaded. Patched code is built for...

Yep are you running 3.0-alpha-3, or are you still on an earlier version? The fix should be in the latest 2.6 builds (which is the stable branch), and should have...

You can do the following: dynmap pause all dynmap purgeworld dmap worldreset dynmap pause none This should both purge the old world map content (png/jpeg files and such), and remove...

Lemme see if I can reproduce it - will get back to you if I cannot

Problem confirmed - just coded a fix. There will be builds of v2.5-alpha-1 and v3.0-alpha-1 with the fix in the next few minutes

The internal web server does not include support for execution of anything external to the server itself, although it will serve files that are appropriately readable. If you want to...

Every build of Dynmap (for Forge, Spigot, or otherwise) depends upon having a matching DynmapCore build - always update and build both.

Log file looks to be copy of a startup script or something - can you provide current log?

You should try the 1.12.2 specific build - http://dynmap.us/builds/DynmapForge/Dynmap-2.6-alpha-2-forge-1.12.2.jar