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Dynmap 3.0 - Not rendering night maps

Open theone85ca opened this issue 8 years ago • 4 comments
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Hey,

I'm running Dynmap-HEAD-3.x for forge 1.12.1 and BlockScan 3.0 alpha 1. Below is a copy of my template file normal-hires.txt

maps: - class: org.dynmap.hdmap.HDMap name: flat title: "Flat" prefix: flat perspective: iso_S_90_lowres shader: stdtexture lighting: shadows mapzoomin: 1 - class: org.dynmap.hdmap.HDMap name: surfacese title: "Surface SE" prefix: tse perspective: iso_SE_30_hires shader: stdtexture lighting: shadows mapzoomin: 1 - class: org.dynmap.hdmap.HDMap name: surfacenw title: "Surface NW" prefix: tnw perspective: iso_NW_30_hires shader: stdtexture lighting: shadows mapzoomin: 1 - class: org.dynmap.hdmap.HDMap name: surfacesenight title: "Surface SE Night" prefix: tsen perspective: iso_SE_30_hires shader: stdtexture lighting: night-smooth mapzoomin: 1

The maps are showing up but the last map 'surfacesenight' is not rendering the night lighting. Actually its just rendering the standard 'surfacese' map.

Is this a bug or am I missing something here?

theone85ca avatar Oct 26 '17 13:10 theone85ca

Lemme see if I can reproduce it - will get back to you if I cannot

mikeprimm avatar Oct 27 '17 21:10 mikeprimm

Sounds good, let me know.

theone85ca avatar Oct 29 '17 22:10 theone85ca

Any word on this one?

theone85ca avatar Dec 22 '17 20:12 theone85ca

Problem confirmed - just coded a fix. There will be builds of v2.5-alpha-1 and v3.0-alpha-1 with the fix in the next few minutes

mikeprimm avatar Feb 11 '18 14:02 mikeprimm