mikeemm

Results 3 comments of mikeemm

@raysan5 I tried that before, and neither `rlSetShader()` nor `BeginShaderMode()` (which just calls `rlSetShader()` internally) worked. Adding either of these in the example I provided does not fix the issue...

Turns out before you set the sampler uniform you have to bind the texture using `rlEnableTexture()`; I assume this worked at first in my personal project because at some point...

Thank you @veins1 for the explanation. Ideally I think two functions named so similarly (`SetShaderValue()` and `SetShaderValueTexture()`) should be able to be used interchangeably under the same conditions; however changing...