mike9k1
mike9k1
I have linked that tool to a few people but to my knowledge nobody's used it to any success (tbh, not sure if any have tried?) I'm sure sideloading is...
> Still, here's hoping i'm wrong on the new announcement - a lot of people seem to be getting a completely different impression until I point out that detail --...
I've seen a bunch of folks get confused about how to download DQXI-SDK because they've never used GitHub before. Make sure you're downloading from the "Releases" page on the right:...
Yeah, probably -- see the DQ Modding Community Website here: [https://sites.google.com/view/dqxi-commands/modding/tweaks/ini-tuning-assistant](https://sites.google.com/view/dqxi-commands/modding/tweaks/ini-tuning-assistant)
You can't install the .dll on a legitimate MS Store copy due to the DRM -- https://i.imgur.com/V7Kw28x.png Changing the addresses that are hooked will only work for pirated copies, unless...
> Runtime injection might work, at least I remember being able to inject stuff into UWP games fine a few years ago, hopefully they haven't changed anything to break it...
That's a pretty lengthy topic, haha. UModel supports both DQXI's. OG uses Tekken 7 settings in vanilla umodel (4.13 w/ Event Driven Loader backported from 4.14, so most tools can...
Gonna go ahead and drop this here: https://www.nexusmods.com/dragonquestxisdefinitiveedition/mods/22
> Speaking of forks, do you know if the UModel-dq11 fork is required for viewing DQXIS models, or was that just for switch? I couldn't find where it was posted...
> BTW @mike9k1 I was wondering if you know what the cook-fix-uasset/uexp scripts are changing, it seems like uasset one is updating 0xA9 in the uasset header (BulkDataStartOffset?), and [length...