Miguel Lemos

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That's really cool! The AI especially, that's something I dreamed of doing. Cool stuff right there. :)

Did you use Scheidecker's voxel implementation or did you roll out your own solution? Again, congrats for your hard work. Check WesterosCraft if you want to join a big team!

To use this project you probably want to install UE4, and then open the project from inside the engine!

Its done! Ready for merge! Pic where it can be seen that the complex brick is treated as a normal one, and adjacent bricks can be placed on top of...

Actually credit should go to the french developing team @JohnsonJackblue is part of, they where the ones who discovered this!

Even more awesome: Changes in wave height could affect the lighting of the bottom of the sea. (Using the uint8 AmbientOcclussionFactor inside of the struct FBrickVertex.) If a function is...

bump For me it takes two minutes to get a paragraph