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Faster compile time

Open miguelemosreverte opened this issue 9 years ago • 3 comments

Changing BrickGame.Build.cs to this:

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.

using UnrealBuildTool;


public class BrickGame : ModuleRules
{
    public BrickGame(TargetInfo Target)
    {
        MinFilesUsingPrecompiledHeaderOverride = 1;
        bFasterWithoutUnity = true;
        PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" });
    }
}

Improves compile time, like, for realsies. From minutes to 20 seconds tops.

miguelemosreverte avatar Aug 20 '16 19:08 miguelemosreverte

Can you make a pull request for this?

AndrewScheidecker avatar Aug 22 '16 11:08 AndrewScheidecker

Right away!

miguelemosreverte avatar Aug 22 '16 16:08 miguelemosreverte

Actually credit should go to the french developing team @JohnsonJackblue is part of, they where the ones who discovered this!

miguelemosreverte avatar Aug 22 '16 16:08 miguelemosreverte