mifth
mifth
Hi. It looks like I did such a tool.   It can Bridge, Boolean, Transfer Normals, Save a mesh with preview, select mesh with custom library. I'll make video...
Hi! Sorry for long delay. I did the tool. Here is the preview: https://www.youtube.com/watch?v=2osQBFR-CO0&lc=z22yg1iazwulvfpxq04t1aokg40hgfojw1qakgecbjuhrk0h00410 And here is the asset: https://github.com/mifth/mifthtools/raw/master/houdini/otls/modeling/mifth_insert_mesh.otllc And here is the meshes folder to test. [meshes.zip](https://github.com/sideeffects/GameDevelopmentToolset/files/2728114/meshes.zip) You...
I can put it at orbolt and make a tutorial. But if the guys want they can handle it at GD tools.
Sorry guys. I removed linux and installed Windows. Because of $%&%& Zbrush. I cannot help in testing now. (( I had base Kubuntu Linux with Nvidia drivers. Nothing special.
Hi, yes. The hard edge will be not good for normals baking and shading. The hard edge which i selected at the last screenshot. But the Textools plugin does not...
Hi. I did a hack. May be it will be helpful to fix it. [tmp1.zip](https://github.com/sideeffects/GameDevelopmentToolset/files/3203474/tmp1.zip)  
If an edge has no splits then it should be smooth. I think something like this
Here is an example why we need HQLighting mode for Matcaps to use SSAO. Especially, for architecture and flat models.  
After small investigation I have found that it's possible to fix it. Just change 2 Values as on my screenshot below. PointColor=1 and Normals=nN. Normals are needed for Viewport's AO....
Also this bug is reported to SideFX support team. The bug ID# 119207.