midzer
midzer
> glClientWaitSync is available only if the GL version is 3.2 or greater. `glClientWaitSync` and few other functions need a GL Version higher than 2.1
Thanks for reporting this. I built this but I cannot test the x64 Thorium release as I don't own such a device.
hi @roborourke and thanks for opening up! I think a small demo of the issue would be good as I am not using tobii groups feature anywhere.
@humbertodias Sorry, I did not push relevant changes to my fork yet. Here's the command for the link step I've used: ``` em++ -flto -O3 -fno-exceptions -fno-rtti *.o */*.o */*/*.o...
Awesome! Here's my `funcs.txt`, so you can do `-sASYNCIFY_IGNORE_INDIRECT [email protected]`: ``` [ "main", "draw::update_screen()", "graphicsLib::updateScreen()", "option_picker::pick(int)", "inputLib::clean_and_wait_scape_time(int)", "sceneShow::show_scene(int)", "graphicsLib::draw_progressive_text(short, short, std::__2::basic_string, bool, int)", "scenesLib::main_screen()", "scenesLib::draw_main()", "scenesLib::select_save(bool)", "game_menu::show_main_config(short, bool)", "game_menu::config_int_value(int, int,...
Yes. Did you incorporate the `funcs.txt` for optimization in the production build, @humbertodias? I'm going to link your original WASM port in my https://midzer.de/games#rockbot so I don't need to maintain...
Thanks for opening up, @Mattrushka Yeah, this is a good point!
This looks like a bigger feature, after reading through https://developer.mozilla.org/en-US/docs/Web/API/Pointer_events/Pinch_zoom_gestures#example If anyone likes to work on this one, would be nice :)
Finally implemented via https://github.com/midzer/tobii/releases/tag/v2.6.0
Hi @rocketraman and thanks for filing! This is a good idea. Let's keep this in our mind for the next version.