midzer
midzer
Without deep OpenGL knowledge, I guess it has to be somewhere around https://github.com/mdsteele/azimuth/blob/050f838b35d19ffdc738f33178abaf9d69d834ec/src/azimuth/view/wall.c#L492, assuming it's a `AZ_WALL_DESTRUCTIBLE_CHARGED` wall.
The original author answered https://github.com/mdsteele/azimuth/issues/25#issuecomment-2405183156
This error is also thrown after level is loaded where those walls are opaque: > GL_INVALID_OPERATION: Vertex buffer is not big enough for the draw call
By replacing `GL_QUADS` with `GL_TRIANGLE_STRIPS` I could fix the issue.
In addition I had to exchange 3rd 4th vertex.
Don't know. Here are all the changes https://github.com/midzer/azimuth/tree/replaceQuads
hi @pajinev Please show an example of your code or look closely in https://midzer.github.io/tobii/demo/ HTML to figure out what you are missing.
The shareware version is working for me with https://github.com/GPSnoopy/BelgianChocolateDuke3D
No flicker at all while scrolling with Safari on iOS 17.5.1 using a iPhone SE 3. @soaibsafi Do you have any browser extensions running?
Probably related issue https://github.com/TerryCavanagh/VVVVVV/issues/970