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Microsoft MakeCode (PXT - Programming eXperience Toolkit)

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when i test `pxt init` in the doc of the website [https://makecode.com/cli](https://makecode.com/cli),it happens as bellow: ```bash ➜ pxt init Using target microbit with build engine yotta target: v4.0.12 ****/pxt-t1/node_modules/pxt-microbit pxt-core:...

### TUTORIAL PLAN Prioritized list of tutorial refresh items! I split each big phase into a few smaller tasks and pulled out the "ship-blocking" pieces to do first--the others are...

enhancement
tutorials

**Describe the bug** when I run "npm run build", console print "Did you forget to signal async completion?" **To Reproduce** Steps to reproduce the behavior: 1. git clone 2. npm...

cli

Creating a new account on GitHub for working with MakeCode leads to account suspension. Any teacher who starts with MakeCode and wants his students to register an account on GitHub...

https://github.com/microsoft/pxt/blob/d0ec5d92f120492142330e264cff57ba5d5cb364/webapp/src/components/assetEditor/assetCardList.tsx The Asset Card List appears to be (causing or participating in?) a major flash of the editor whenever a window resize message is happening. Recommend using react state variable...

The edge browser has changed how to disconnect USB. Instructions from MakeCode show this: ![image](https://user-images.githubusercontent.com/10767146/118300547-e8471a00-b496-11eb-8967-70272c00e28b.png) But the reality is now this: ![image](https://user-images.githubusercontent.com/10767146/118300665-0d3b8d00-b497-11eb-99a1-3cfec61fce01.png) How do I disconnect USB now?

What it does: From markdown, I am extracting the sprite kinds. Then in tutorialValidator.ts, I am comparing the two sprite kinds used in an overlap block from the user and...

# Python Help Text **Describe the bug** https://github.com/microsoft/pxt/blob/master/common-docs/python/classes.md seems to have a few inaccuracies. I original filed a PR to fix them, but alas I have to withdraw it as...

**Describe the bug** For tutorial validation, for loop blocks cannot be rendered in the validation message. In tutorialCodeValidation.tsx's method getRuleBlocksAsync, symbol in ` const symbol = blocksInfo.blocksById[id];` is undefined, and...