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glTF-SDK is a C++ Software Development Kit for glTF (GL Transmission Format -https://github.com/KhronosGroup/glTF).

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The `BufferBuilder::AddAccessors` [API](https://github.com/microsoft/glTF-SDK/blob/master/GLTFSDK/Inc/GLTFSDK/BufferBuilder.h#L74) seems to rely on data being an interleaved buffer. I was wondering if it is possible to write also non-interleaved buffers with the same API or other...

enhancement
help wanted
triaged

doc.GetObject() returns non const GenericObject which is reseted during GenericValue construction (https://github.com/Tencent/rapidjson/blob/master/include/rapidjson/document.h#L872). It means that such object becomes empty after calling GetMemberValueAsString (as in DeserializeDracoMeshCompression) so you can't use it...

As defined here: https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Khronos/KHR_lights_punctual It would be good if the library added support for this feature.

help wanted

Hi, Let us assume that we have two triangles connected to make a quad. I use gltf-sdk to export the quad with 4 UV texture coordinates, one per vertex, as...