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glTF-SDK is a C++ Software Development Kit for glTF (GL Transmission Format -https://github.com/KhronosGroup/glTF).

Results 36 glTF-SDK issues
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Hello, Currently, the buffers are referenced by URI (path to bin file) I propose adding a function to set the URI as a base64 encoded string. The encoding itself could...

enhancement
help wanted
triaged

Hello, I am working on a project where setting/updating the name of the child name is important. I am proposing adding a function to set the name as member of...

enhancement
help wanted
triaged

Hello, I am working on a project where direct access to buffers and accessors is needed. I am proposing adding the following two functions. Affected file: GLTFSDK/Inc/GLTFSDK/BufferBuilder.h 85: ResourceWriter& GetResourceWriter();...

enhancement
help wanted
triaged

Hi, If I using the library with `Windows.h` (here with MFC), I have an error with `ALPHA_MASK` in **GLTF.h**. Because `ALPHA_MASK` is already defined. Compiler Error C2059 and more. I...

The Parse* and Serializer* functions in ExtensionsKHR.cpp are copied from Serialize.cpp and Deserialize.cpp. That code should be shared rather than duplicated.

triaged

From a procgen perspective, ie generating assets within the browser, being able to compile gltf sdk as webassembly would be "huge".

The generated header SchemaJson.h has some issues: 1. Class SchemaJson should be a namespace 2. Schema strings (e.g. accessor_schema_json) don't follow the correct naming convention, and should either be defined...

triaged

1. Accessor.sparse member should be a unique_ptr instead of just Sparse so that a null value can be represented properly 2. Accessor::Sparse should inherit from glTFProperty 3. Accessor::Sparse.indices and Accessor::Sparse.values...

bug
help wanted
triaged