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Microsoft Public GDK
I am trying to develop a city / colony simulator for the Xbox and I thought it was time to start integrating graphics. I bought an Xbox Series X and...
Racing wheel not detected as GameInputKindRacingWheel on PC, and forceFeedbackMotorCount is always 0
Racing wheels (the ones I have tried have force feedback) are not detected as racing wheels but as `GameInputKindController` on PC (Windows 10). This appears to be a known issue,...
I am encountering an issue where force feedback events have no physical effect on steering wheels using GameInput in UE5 . When using the latest version of GameInput from NuGet...
if you sell xbox devkit unlock without xbox full features access (gdkx) then dont call it xbox devkit because its not. gdkx should be equally available on the xbox devkit...
Using the October 2024 GDK Release, I cannot get any kind of input from a touchpad, with GetMouseState always returning an empty state. I also tested it with the GamepadKeyboardMouse...
I've checked all the documentation and samples I could find and cannot figure out why XStoreGetUserPurchaseIdAsync is not returning the signed in user. It is only returning HRESULT = -2143330041...
I’ve been working with the GameInputDeviceInfo structure and noticed that in version 3, the displayName field has been changed to const char*, whereas earlier versions (e.g., v0) used GameInputString, which...
Hello, Due to various amount of issues that can be found between lib versions, it would be really nice to have access to exact version of library/IGameInput object loaded upon...