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Microsoft Public GDK
```cpp HRESULT result = GameInputCreate(game_input.GetAddressOf()); game_input->SetFocusPolicy(GameInputDisableBackgroundInput); ``` The above code results in input still being reported through ```cpp game_input->GetCurrentReading(GameInputKindGamepad, gamepad.Get(), &reading)) ``` This is not the expected behavior. The documentation...
I encountered an issue with GameInput while using an Xbox 360 Controller connected via a Wireless Receiver Dongle (I haven't tested it with a cable). The problem is that GameInput...
SDL currently has a PR that adds a CI test for Windows GDK... https://github.com/libsdl-org/SDL/pull/8847 ... but it's currently being blocked by the build time, which is currently 25 minutes! 23...
hi, 1. i cannot use gdk becasue i have 64 bit 2. i want to use gdxk but i cannot download anything even if I paid the 14 usd requested...
Ever since I'm using my laptop more often, it freezes permanently every few days, with the last event mentioned in the Reliability History and Event logs being something about installing,...
No matter what controller I try (XBox One, XBox 360, a non-Microsoft gamepad) - the data returned by `IGameInputDevice::GetDeviceInfo` is always incomplete. For one thing, `displayName` and `deviceString` are always...
Hi, I'm working on a PC game. Just done a clean installation of the GDK but XInputOnGameInput.h is nowhere to be found. I'd expect it to be next to GameInput.h?...
Assign a listener to the RawGameController.RawGameControllerRemoved event. Upon firing the even try to find the controller in the std::vector of controls you stored away. You will find no match since...
`XGameRuntimeFeature` currently has no enum case to indicate the number of fields, this requires hardcoding a 22 into an array length which is suboptimal when updating if new features are...
The error code [documentation](https://learn.microsoft.com/en-us/gaming/gdk/_content/gc/reference/errorcodes) suggests this error code is defined in XGameErr.h, It appears to be missing.