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Official DirectX headers available under an open source license

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To make sure the souce to be compatiable for both Win32(MSVC/MINGW)/Linux, `wsl/winadapter.h` and `wsl/wrladapter.h` should be included at the begnning of the souce file.

This is a very minor nitpick, but `CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC` under `d3dx12_root_signature.h` doesn't have a member function variant of `Init_1_2` function, while `1_0` and `1_1` have one. Similarly, a constructor for `1_2`...

Prevents build failures from the tests when the libraries aren't in the library search path. Helps with #109

When trying to build the tests with meson, I get a problem with d3d12 not found and the tests do NOT build. I'm sure that this is NOT a linux...

Are there any plans to migrate d3dx12_state_object.h from using Microsoft::WRL::ComPtr to winrt::com_ptr?

question

After using CMake with the current git code, I get a "Segmentation fault" from the test programs, DirectX-Headers-Check-Feature-Support-Test.exe and DirectX-Headers-Test.exe . I am running these programs from MSYS's bash shell...

So I just spotted this project and it made me go look at what it had, spotting firstly the DXGI formats to names mapping that I'd part implemented myself, so...

Source file `src\d3dx12\d3dx12_property_format_table.cpp` include header `D3D12TokenizedProgramFormat.hpp`, but the header does not exist. Finally, I solved the problem by manually downloading the header files in this repository. But I hope that...

Wasn't sure where to file this, but encountered it when working on Win32 metadata (SDK 26100.1). Feel free to close if nothing to do here. Maybe a `union` can help...