michcior2
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michcior2
So, it looks like there is also a problem with speed. Too short time between frames, when there are very short time gaps before frames, the player has more then...
Another dirty fix. The main problem of this bug, seams to get fixed when: Function: quint64 FramePlaybackObject::peekPosition(bool forward) { int peekCurrentPosition = currentPosition; if (forward) { if (peekCurrentPosition < (currentSeqItem->data.count())){...