Michał Pełka

Results 18 comments of Michał Pełka

Removed need-sig label on sig-simulation issue triage.

The issue was discussed in sig-simulation issue triage. Did you have an opportunity to test the suggestion from @jhanca-robotecai? Thanks for the feedback!

The issue was assigned to sig/content in sig-simulation issue triage meeting.

The issue was triaged in sig-simulation issue triage.

Hello, I've checked out our latest development(cec608023e26525413e1cd8b8b4e125f78991484). In the previous, deleted message I took a point release by mistake. I've created an entity named A with a rigid body, box...

Hello @Huawei-CarlosCarbone, thanks to test my solution, sorry to hear that is not working. I've tested it against the stabilization branch and verified it against PhysX visual debugger. It has...

@Huawei-CarlosCarbone My bad, https://github.com/o3de/o3de/commit/79e1df3990c5554c454d68798a0f3ef94c8ae317 seems to be only in stabilization/2409 and development (not in main or other 2310 releases). You can cherry-pick https://github.com/o3de/o3de/commit/79e1df3990c5554c454d68798a0f3ef94c8ae317 for your release branch, or consider using...

Discussed at sig/simulation issue triage. Assigned major priority and help-wanted label.

It seems to be similar to https://github.com/o3de/o3de/issues/17288. I would recommend giving repro that is not ROS 2 dependant.

@ohmaya thank you for the feedback. You could explain in detail the behavior of your scene in the context of simulation and running in game mode. The PhysX scene in...