Michalis Kamburelis
Michalis Kamburelis
My first thought would be that we should submit a patch to FPC, to update their glext unit. From what I understand, they were made by Tom Nuydens (`[email protected]` is...
Updating this with label "backlog - undecided". We may get back to this if some compiler/platforms forces us to this, in particular likely Delphi on non-Windows will force us to...
Thank you for the report! You have encountered a known missing feature in _Castle Game Engine_. Indeed `TCastleEdit` and friends do not *yet* work on mobile (Android and iOS). They...
Thank you for the research. I think part of it will be useful, part not so much (because our TCastleEdit is a not "mapped" to native Android UI control, in...
As for using hardware keyboard connected to a mobile device (by cable or Bluetooth) -- sure, this is also something we should handle, and then the keyboard on mobile can...
Thanks for the analysis and links. At this point I just need to find time and start experimenting and then see the optimal approach to CGE -- then we can...
Thanks for the perfect testcase! This makes it much easier to test and fix. I committed your testcase to `examples/tiled/map_viewer/data/maps/test_rotations.*` files. Indeed the rotations were not implemented. They depend on...
Partially fixed. We have `TCastleButton.Alignment`, `TCastleButton.VerticalAlignment` that align within the button, still honoring the button `PaddingXxx` properties. Leaving this issue open, and some combinations of alignment + `ImageLayout` (when `TCastleButton.Image`...
Indeed, CGE editor is using GTK 2 right now. That is because Lazarus LCL is using GTK 2 by default (on Linux and some similar platforms). Lazarus developers are working...
I tested CGE editor with LCL GTK 3 widgetset now, but unfortunately many things are broken (attaching screenshots) - layout, image colors (red blue), font sizes, any OpenGL context... So...