Michal Ziulek

Results 84 comments of Michal Ziulek

I think that f32x4 is more readable and easier to write.

Thanks! Yes of course, such contribution would be very welcome. Also, it is great to hear that you are learning Zig! Some ideas: * intro application that renders few different...

@Srekel Sounds interesting. Your demo contribution would be very welcome - it doesn't need to be perfect - feel free to submit a PR and we can take if from...

@thomas992 Do you want to contribute?

It looks like undefined symbol (_tls_index) comes from std.debug.panicExtra. When I do not call panic() in my program it links correctly even with LTO. When I call panic (everything else...

Actually saving to disk as obj is a debugging feature of underlying par_shapes C library. Note that you can create an empty zmesh.Shape and generate the data yourself (or load...

Sorry for late reply. This is actually not supported with current API but should be easy to add. Will try do it next week.

I have added `zmesh.Shape.init()` which allows creating custom shapes. Please take a look at "zmesh.custom" test case for a simple example. You can now load GLTF mesh with `zmesh.io.appendMeshPrimitive()` and...

Hi, yes I would like to support 2D gamedev. We can use this issue for feature requests/discussion. Regarding physics, I think we could use Jolt also for 2D. I will...